In an effort to become more prominent and involved in the blogging community, I shall start a new column. It will not be regular, as it will be about my possible ideas for the game. These do not come regularly, so these will be rather infrequent.
First idea: School Clothing. When a wizard reaches endgame, they want something to show off for all their hard work. Most people use the title "Savior of the Spiral", but with all the low level characters porting to cast a bloodbat at Malistaire while their GM friends pull off super combos, that title has lost its meaning. Some farm for all the GM gear and show it proud, for all to see. But, to be frank, the Dragonspyre gear is a little boring. It all has something to do with war, and it doesn't stand out very much. The reason why I stitched my gear was to be unique. Not many wizards have a set of wizard city gear inscribed with school symbols. This brought me to my first idea.
My idea is to have a set of clothes unique to each school of magic. Similar to the new school of magic houses, these will not build upon any theme from the worlds. For example, none of them will be eqyptian themed (except maybe balance, but I'll work on that later). Each will be based around the theme for each school: For ice, a cool, blue robe trimmed with fur, some gloves, and a hood; Life students could dress like druids of old, and myth wizards could be decked out in ancient Greek armor. However, unlike the schools, or the school staves from Sunbrand, these would be untradeable and not in the Crowns Shop. These would be received as a set from completing a quest line late in the game, as a way of showing off your commitment.
Let me know what you guys think, and if you get any ideas for the other schools, tell me!
After farming forever for this hat, I now own the Spiderkeeper's Icemantle, the absolute best hat for Ice wizards. Of course, this means that I am one step closer to a complete set of Dragonspyre Armor. I now only need my deck from Boris Blackrock, My sword from the Giant Homunculus, and my ring from the Fire Gurtok Demon.
As much as I love the look of Dragonspyre armor, I had to stitch it to my Icy Jester Hat. I play this game to be a wizard, not a warrior. It follows that I dress in cool, Ice symbol robes.
Some say that wanting something a lot makes having it a bit of a let down. Sometimes the actual product can't possibly live up to the hype. It's understandable, because the imagination has a habit of skewing what we see. However, knowing that doesn't make something less disappointing.
The Power Pets. After more than a month, we excitedly crowded the test realm...only to find that the pets weren't as powerful as we thought. I know I'm not the only one, but I still want to voice some complaints/suggestions.
The Maze Game- The controls just feel a bit weird. The whole not-four-set-directions-to-move make it seem a bit cumbersome to move around in the maze, which makes the game itself harder. It's still possible to get an "Awesome!" rating without having every piece of fruit, but it seems less fluid somehow.
Dance Game- Gotta agree with Friendly on this one. Either make it full on DDR, or Simon Says. As it is, it seems so..basic. I feel like the mechanics as they are just aren't challenging enough. Maybe ramp it up just a little bit?
The other two training Games I don't have much of a problem with, although there are some bugs to be worked out (Anyone else hit the target in the cannon game without it counting?).
Pet Derby- Do love this one, but some serious issues. Namely, the lag, the walls, and the derby powers. The lag isn't really the fault of anyone, but is in many cases a game breaker. It really can determine if you win by a longshot or trail miserably. The walls are just misleading. Are we supposed to be able to 'dodge' them like fences? I sometimes get a slowdown message, and sometimes not. I can never tell if it's a bug, or lag, or I got lucky and successfully dodged. Also, the derby powers really seem unfairly distributed. Some pets get the power to lay bombs, or speed up without cheering. My Colossus sure got the short end of the stick, with the ability to make others morale go away. Sure, it inconveniences them, but it sure isn't as powerful as blasting an opponent.
Also, does it seem very fair to raise the XP gap between levels and make it cost more per game? Baby to Teen is no problem, with 125 XP required and only 2 energy required per game. By Ancient, you need 1000 XP and you can only play six times on a full energy bar. Epic pets are supposed to be the very best, but that seems a little bit large.
Three quick, unrelated notes: One, I got a full Ice School Jester outfit, which means that from now on I shall be rejoicing in the name of the Winter Harlequin (or something. I'll work on it). Second, my myth wizard, Wolf Griffintail, made it to Krokotopia yesterday!
Excellent. He is well on his way through the Royal Hall, so he should be to Marleybone quickly enough. Third, I shall be taking AP Exams starting tomorrow and lasting until next week. I need to do well on them, and so shall be focusing on them instead of Wizard101 for the next 2 weeks. Don't expect posts until next Wednesday at the earliest.